label
|
- A
name or identifier assigned to a computer program statement
to enable other statements to refer to that statement.
- One
or more characters, within or attached to a set of data,
that identify or describe the data.
|
language
|
- A
systematic means of communicating ideas by the use of conventionalized
signs, sounds, gestures, or marks and rules for the formation
of admissible expressions.
- A
means of communication, with syntax and semantics, consisting
of a set of representations, conventions, and associated
rules used to convey information.
See also:
computer language. |
language
processor
|
A
computer program that translates, interprets, or performs other
tasks required to process statements expressed in a given language.
See also: assembler; compiler; interpreter; translator.
|
language
standard
|
A
standard that describes the characteristics of a language used
to describe a requirements specification, a design, or test
data. |
latency
|
The
time interval between the instant at which an instruction control
unit issues a call for data and the instant at which the transfer
of data is started. |
lateral
compression
|
In
software design, a form of demodularization in which two or
more modules that execute one after the other are combined into
a single module. Contrast with: downward compression;
upward compression. |
leading
decision
|
A
loop control that is executed before the loop body. Contrast
with: trailing decision. See also: WHILE.
|
library
|
See:
software library. |
licensing
standard
|
A
standard that describes the characteristics of an authorization
given by an official or a legal authority to an individual or
organization to do or own a specific thing. |
life
cycle
|
See:
software life cycle; system life cycle. |
link
|
- To
create a load module from two or more independently translated
object modules or load modules by resolving cross-references
among them. See also: linkage editor.
- A
part of a computer program, often a single instruction or
address, that passes control and parameters between separate
modules of the program. Syn: linkage.
- To
provide a link as in (2).
|
linkage
|
See:
link (2). |
linkage
editor
|
A
computer program that creates a single load module from two
or more independently translated object modules or load modules
by resolving cross-references among the modules and, possibly,
by relocating elements. May be part of a loader. Syn:
linker. See also: linking loader. |
linked
object
|
A
representation or placeholder for an object that is inserted
into a destination document. The object still exists in the
source file and, when it is changed, the linked object is updated
to reflect these changes. |
linker
|
See:
linkage editor. |
linking
loader
|
A
computer program that reads one or more object modules into
main memory in preparation for execution, creates a single load
module by resolving cross-references among the separate modules,
and, in some cases, adjusts the addresses to reflect the storage
locations into which the code has been loaded. See also:
absolute loader, relocating loader; linkage editor. |
list
|
- A
set of data items, each of which has the same data definition.
- To
print or otherwise display a set of data items.
|
list
box
|
A
type of box in a dialog box that lists available choices--for
example, a list of all files in a directory. If all the choices
do not fit in the list box, there is a scroll bar. |
list
processing language
|
A
programming language designed to facilitate the manipulation
of data expressed in the form of lists. Examples are LISP and
IPL. See also: algebraic language; algorithmic language;
logic programming language. |
listing
|
An
ordered display or printout of data items, program statements,
or other information. |
literal
|
In
a source program, an explicit representation of the value of
an item; for example, the word FAIL in the instruction: If x
= O then print "FAIL". See also: immediate
data; figurative constant. |
load
|
- To
read machine code into main memory in preparation for execution
and, in some cases, to perform address adjustment and linking
of modules. See also: loader.
- To
copy computer instructions or data from external storage
to internal storage or from internal storage to registers.
Contrast with: store (2). See also:
fetch; move.
|
load
map
|
A
computer-generated list that identifies the location or size
of all or selected parts of memory-resident code or data. |
load
module
|
A
computer program or subprogram in a form suitable for loading
into main storage for execution by a computer; usually the output
of a linkage Editor. See also: object module.
|
load-and-go
|
An
operating technique in which there are no stops between the
loading and execution phases of a computer program. |
loaded
origin
|
The
address of the initial storage location of a computer program
at the time the program is loaded into main memory. Contrast
with: assembled origin. See also: offset
(1); starting address. |
loader
|
- A
computer program that reads machine code into main memory
in preparation for execution and, in some cases, adjusts
the addresses and links the modules. Types include absolute
loader, linking loader, relocating loader. See also:
bootstrap; linkage editor.
- Any
program that reads programs or data into main memory.
|
local
|
A
resource, such as a printer, directory, or ClipBook page, that
is physically connected to or located on your computer rather
than connected via a network. |
local
compaction
|
In
microprogramming, compaction in which microoperations are not
moved beyond the boundaries of the single-entry, single-exit
sequential blocks in which they occur. Contrast with:
global compaction. |
local
data
|
Data
that can be accessed by only one module or set of nested modules
in a computer program. Contrast with: global data
|
local
printer
|
A
printer that is directly connected to one of the ports on your
computer. |
local
variable
|
A
variable that can be accessed by only one module or set of nested
modules in a computer program. Contrast with: global
variable. |
lockout
|
A
computer resource allocation technique in which shared resources
(especially data) are protected by permitting access by only
one device or process at a time. See also: deadlock:
semaphore. |
log
on
|
To
gain access to the Windows network features so
that you can connect to resources that other people are sharing.
If you use a logon password, you are prompted to type your logon
name and password when you start Windows . If
you do not use a logon password, you are logged on automatically.
|
logic
programming language
|
A
programming language used to express programs in terms of control
constructs and a restricted predicate calculus; for example,
PROLOG. See also: algebraic language; algorithmic
language; list processing language. |
logical
cohesion
|
A
type of cohesion in which the tasks performed by a software
module perform logically similar functions; for example, processing
of different types of input data. Contrast with: coincidental
cohesion; communicational cohesion; functional cohesion; procedural
cohesion; sequential cohesion; temporal cohesion. |
logical
trace
|
An
execution trace that records only branch or jump instructions.
See also: execution trace; retrospective trace; subroutine
trace; symbolic trace; variable trace. |
logical
type
|
A
data type whose members can assume only logical values (usually
TRUE and FALSE) and can be operated on only by logical operators,
such as AND, OR, and NOT. Contrast with: character
type; enumeration type; integer type; real type. |
logon
name
|
The
name you supply when you log on to Windows . This
name is used to identify you to other people on the network.
|
logon
password
|
A
password that you use to log on. This password unlocks your
password list so that Windows can restore your
connections automatically. |
logon
script
|
A
batch file written by a LAN Manager or Windows NT network administrator
that performs a set of tasks when you log on to a LAN Manager
domain or a computer running Windows NT. Each person who uses
your computer can have their own logon script with their own
set of tasks. |
loop
|
- A
sequence of computer program statements that is executed
repeatedly until a given condition is met or while a given
condition is true. Syn: iterative construct.
See also: loop body; loop control; UNTIL; WHILE.
- To
execute a sequence of computer program statements as in
(1).
|
loop
assertion
|
A
logical expression specifying one or more conditions that must
be met each time a particular point in a program loop is executed.
Syn: loop invariant. Contrast with: input
assertion; output assertion. See also: inductive
assertion method. |
loop
body
|
The
part of a loop that accomplishes the loop's primary purpose.
Contrast with: loop control. |
loop
control
|
The
part of a loop that determines whether to exit from the loop.
Contrast with: loop body. See also: leading
decision; trailing decision. |
loop
invariant
|
See:
loop assertion. |
loop-control
variable
|
A
program variable used to determine whether to exit from a loop.
|
loopback
testing
|
Testing
in which signals or data from a test device are input to a system
or component, and results are returned to the test device for
measurement or comparison. |
low
level language
|
See:
assembly language. |
luminosity
|
The
brightness of a color on a scale from black to white. |